AI Insights · Timothy · July 2024
Top 5 Character Collection Games in Croatia Q2 2024
Explore the performance of the top 5 character collection games in Croatia during Q2 2024, including trends in downloads, revenue, and weekly active users.
In the second quarter of 2024, Croatia saw some interesting trends in the top 5 character collection games on a unified platform. Here's a breakdown of their performance based on data from Sensor Tower.
Brawl Stars from Supercell had a varied quarter. Weekly revenue started at around $57K in early April but experienced a declining trend, reaching approximately $25K by the end of May. However, June saw a slight recovery, ending at about $35K. Downloads showed a similar pattern, starting at 10K and dropping to around 3.7K in early June, before rebounding to 7K by the end of the month. Weekly active users remained relatively stable, starting at 303K and ending the quarter at around 270K.
Squad Busters, also from Supercell, launched at the end of May and quickly gained traction. Revenue peaked at $8.6K in its first week of release but tapered off to about $3.8K by the end of June. Downloads saw a sharp rise, reaching 30K in the first week, but gradually declined to around 5.2K by the end of the quarter. Weekly active users followed a similar trend, starting at 25.8K and dropping significantly to 1.4K by the end of June.
Slotomania™ Slots Machine Game from Playtika LTD showed consistent performance. Revenue hovered around $2K throughout the quarter, with minor fluctuations. Downloads were relatively stable, starting at 2.4K and ending at 3.2K. Weekly active users remained steady, ranging between 13K and 14K, with a slight increase to 14.9K by the end of June.
Subway Surfers from Sybo Games ApS had a mixed quarter. Revenue remained low, peaking at $268 in mid-May. Downloads fluctuated, starting at 2.9K in early April, dipping mid-quarter, and then rising to 3.2K by the end of June. Weekly active users saw minor variations, starting at 41.8K and ending at 41.6K.
EA SPORTS FC™: UEFA EURO 2024™ from Electronic Arts saw moderate success. Revenue started at $4.7K in early April, peaked at $8.5K in mid-June, and then slightly decreased to $6K by the end of the quarter. Downloads showed growth, starting at 1.1K and rising to 3.5K by the end of June. Weekly active users increased from 30.3K to 42.7K over the quarter.
For more detailed insights and data, visit Sensor Tower.